//==============================================================================
// scarab_anim.txt
// Fixed the missing eclipse SFX(birth) ~WarriorMario
//==============================================================================

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}


//==============================================================================
define egyptbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special E Scarab_BirthA
				connect HOTSPOT egyptbirthSFX hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      Techlogic none/Scarab Tech
	  set hotspot
      {
         version
         {
            Visual Special E Scarab_IdleA
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Scarab_IdleA
			replaceTexture special e scarab map/tg mu scarab upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      Techlogic none/Scarab Tech
	  set hotspot
      {
         version
         {
            Visual Special E Scarab_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.42 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.42 false ScarabAttack checkVisible 
//-- end auto generated section
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Scarab_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.42 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.42 false ScarabAttack checkVisible 
//-- end auto generated section
            replaceTexture special e scarab map/tg mu scarab upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}


//==============================================================================
anim WhirlwindAttack
{
   SetSelector
   {
      Techlogic none/Scarab Tech
	  set hotspot
      {
         version
         {
            Visual Special E Scarab_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.42 true    
            tag SpecificSoundSet 0.42 false ScarabAttack checkVisible 
			tag SpecificSoundSet 0.60 false ScarabGrunt checkVisible
            tag SpecificSoundSet 0.42 false TitanPunch checkVisible			
//-- end auto generated section
			connect hotspot eclipseSFX hotspot
			Length 1.11
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Scarab_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.42 true    
            tag SpecificSoundSet 0.42 false ScarabAttack checkVisible 
			tag SpecificSoundSet 0.60 false ScarabGrunt checkVisible
            tag SpecificSoundSet 0.42 false TitanPunch checkVisible			
//-- end auto generated section
			connect hotspot eclipseSFX hotspot
			replaceTexture special e scarab map/tg mu scarab upgrade
			Length 1.11
         }
      }
   }
}


//==============================================================================
anim Walk
{
   SetSelector
   {
      Techlogic none/Scarab Tech
	  set hotspot
      {
         version
         {
            Visual Special E Scarab_WalkA
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.30 true
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.35 true
				tag FootstepRight 0.64 true
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.70 true
				tag FootstepRight 0.95 true
				tag FootstepLeft 0.85 true
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Scarab_WalkA
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.30 true
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.35 true
				tag FootstepRight 0.64 true
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.70 true
				tag FootstepRight 0.95 true
				tag FootstepLeft 0.85 true
				replaceTexture special e scarab map/tg mu scarab upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      Techlogic none/Scarab Tech
	  set hotspot
      {
         version
         {
            Visual Special E Scarab_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.74 false HeavyFall checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Scarab_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.74 false HeavyFall checkVisible 
//-- end auto generated section
            replaceTexture special e scarab map/tg mu scarab upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      Techlogic none/Scarab Tech
	  set hotspot
      {
         version
         {
            Visual Special E Scarab_BoredA
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Scarab_BoredA
			replaceTexture special e scarab map/tg mu scarab upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      Techlogic none/Scarab Tech
	  set hotspot
      {
         version
         {
            Visual Special E Scarab_FlailA
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Scarab_FlailA
			replaceTexture special e scarab map/tg mu scarab upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}